With a minimalistic yet visually appealing graphical style, Kinetics packs a simple idea into a nice presentation to allow for hours of addicting gameplay. Physics is the core mechanic driving this retro game that requires the player to manipulate a ball’s path in order to guide it through a pulsating portal. A single pixel generates 40 challenging levels to beat, along with various mechanisms to aid in directing the ball. It starts simple, having the player place normal trampolines throughout the world at different angles to guide the ball. However, it gets increasingly complicated as new trampoline types and gravity defying objects are introduced, requiring an elaborate chain-reaction of remarkable movements in order to progress to the next level.


  • 40 challenging levels
  • An array of different mechanisms and obstacles
  • A great sound track!
  • Simple yet attractive visuals
  • Addictive open ended puzzles that leave room for creativity



Media Coverage/Features:

Game Maker BlogGame Maker Blog

Pixel Prospecter Pixel Prospector

Indie Games Blog Indie Games Blog

Indie Games Channel


The Game Prodigy (interview)

Featured in Imagine Magazine

Game Maker Blog100 Game Maker Games in 10 Minutes

Zockerperlen (German site)

Idealsoft Blog (Italian)


3 thoughts on “Kinetics

  1. Pingback: Designer Interview: Kurt W. and Mike P. from Kinetics | The Game Prodigy

    • Hm, that’s really odd. In the same folder or location as the game, Kinetics, do you see a file called kineticsdata? That is where your game data saves so you can continue from the level you left off on.

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