Shoot-Em-Art is a neat little game that was made for experimental game-play’s draw challenge (also implying it was made within 7 days.) In this game, the gun is correlated with art rather than violence and death. Much precision and patience is needed to steady both your quavering hand and the games slightly quavering hand in order to shoot the necessary dots and create a piece of art. Although very hard, the game is quite fun. The art you create may not look beautiful, but its how it was made that counts. I mean, look at those elephant paintings that sell for millions. Give this one a go if you have a few minutes and desire a challenge.
Made in 48 hours for the Ludum Dare competition, Mother Robot has an interesting game mechanic that is presented in a nice package; especially for the time constraint on development. In Mother Robot you must travel through a cavern like environment with multiple robots. However, you can only travel through illuminated space without dying. To illuminate the cave, you must angle the robots’ beams into a prism of some sort. This interesting mechanic makes the transit throughout the cave a difficult challenge, and many puzzles are presented. This one is a must. Try it out!
Fate of Mankind is a wonderful experience that was also crafted within 48 hours for Ludum Dare. In this game you must travel through a cave (caves seem to be a common element in good games this week?) and discover who you are. It starts out just black and white, without barley any controls and no audio. However, as you progress, you discover sight, color, and many other wonderful things. I don’t want to give it all away; play and discover the beauty of this game yourself.
Side Note: I apologize for not writing an Indie Recap last week. I myself was caught up in Ludum dare, and had no time to do so. As you can see, the competition has produced some great work! Check more of it out!