Zaboodles has been released. Check it out at www.zaboodles.com! You can view the trailer below:
Zaboodles is finally in Beta and has much more features, polish, and awesomeness than before. If you are interested in playing the beta, send me a message or leave a comment. Otherwise, expect the release within 2-3 weeks along with a trailer and website for the game.
Here’s a screen shot of whats to come:
Currently you are the professor in the top hat, and must jump from spot to spot avoiding falling enemies. You can also collect and utilize power ups to eliminate them and gain extra points. I just need to add a few bonuses and features to the game before I “completely” release the game ( in addition to some polishing). A trailer and finished project should soon follow. Stay posted!
As you know, each week I highlight one Work In Progress that I feel has great potential to become a fantastic game. But how have they shaped up? Have the developers kept their promises and delivered a great game? Or did the game fall apart? Today I will revisit the WIP’s I featured and tell you how far they have come, and what has gotten better or worse. If I don’t recap a WIP I have covered in the past, it’s simply because no visible progress has been made. If you haven’t read the WIP of the Week highlight for each game below already, click on the name of the games to do so. Alright, let’s dive in.
Here’s a fantastic video showcasing the best indie games made with Game Maker this last year. GMB did a great job putting this all together; head over to their site to see a complete list of all the included games with links.
I’m also very pleased to say that both of my games this year were included in the video!
Sandy Evolution: 6:17
What a great year it was! This video made me realize how many games I actually played this year…and these are just the ones made with Game Maker!
So here’s my quick LD maze of towers trailer. If you think it looks interesting, don’t hesitate to give it a try: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=2359
(Warning: It is quite difficult. I didn’t have enough time to play test, or include enough power ups. However, play with it for a bit, and tell me what you think after looking past the insane difficulty )
So, this weekend i’ve been pouring all my time into Ludum Dare (if not fimiliar with it, go check it out! : http://www.ludumdare.com/compo/) and its going quite well!
Here’s a little progress video of what Ive been doing.
Tell me what ya think!
Back to the grind.
So lately I have been hooked on a few indie games; 2 in particular. From the previous post you can safely assume that one of them is Super Meat Boy! However, the other one that had me up late last night was Super Crate Box. The correlation: they both contain super in the title. So what’s next? The next Super game that comes out better live up to the high standards of actually being super. Cause these games sure did. Now off to play some Super Mario Bros.
After the release of Kinetics, I have portioned out a lot of time to work on Sandy Evolution along side of updating Kinetics. However, I recently have had no time to do either due to Super Meat Boy. Below I have created a visual representation of my time recently, and you can see Super Meat boy, along with other activities relating to it, have consumed all of my free time.
Hopefully this will get better soon, and my development won’t be as stagnant
The highly anticipated Super Meat Boy has finally been released (for XBLA) — and the reactions seem nothing but positive so far. You can view the release trailer below. I don’t have much time to say anything else; I must go buy it myself and give it a go while it is only 10 dollars! (for a limited time!!!!) SO GO GRAB IT!
Edit: Yup. Just played for…oh shit…3 hours? Its awesome.